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Property Map in Blender#

Most of the properties in HiPhyEngine are mappable. It means that these properties can be defined using a per-vertex (point domain in Blender) attribute. To enable maps, user just need to check the box next to the property, then input the desired attribute name. In most case, the attribute will need to be on the simulation object, with the exception of the mesh bones. For properties that are also animatable, user can animate those attribute using geometry nodes, modifier, or python scripts. During export, HiPhyEngine will go through the time line and pick up the animated attributes.

Blender Map

Can Collide With Other Simulation Object/Colliders

Can Collide With Other Simulation Object/Colliders are boolean attributes. However they are still mappable and animatable, to allow user to turn on\off collision at any frame as needed for each face. However, it is still a per vertex (point) attribute. A face will only participating collision, if all of its three vertices (two in the case of rods) has collision active.